A downloadable Game Engine for Windows

welcome to shizen engine this is the basic tutorial on how to use shizen, shizen is a extremly simple and horrible quote on quote game, engine,, number one, basics, switching tools, press w key for move transform, e key for rotation transform, and r key for scale transform, creating objects, by pressing the add button you can scroll through a menu with options of things to create, just click the thing you want to create and it will spawn at the center of your scene,

number two, advanced stuff, object properties, by right clicking on any object you can open a menu of options, based on what object you selected the options will vary, for visible objects you have 2 options, iskinematic, and upload texture, iskinematic will change the objects physics properties, if its checked it wont have physics, uncheck it and then it will have physics, next is upload texture, upload texture will open your file explorer to upload a texture, select your png and press upload, this texture will be plastered on to the object, audio properties are easy enough to understand without explanation,

number three, testing, by pressing one of the buttons in the top right corner you can test your map in first person, or third person, press escape key to exit play mode and return to the editor, that is the end of the tutorial good luck with this trash fire of an engine

StatusReleased
PlatformsWindows
Authorsanford PE
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard

Download

Download
aplha1.zip 37 MB
Download
aplha2.zip 37 MB
Download
alpha3.zip 40 MB

Install instructions

welcome to shizen engine this is the basic tutorial on how to use shizen, shizen is a extremly simple and horrible quote on quote game, engine,, number one, basics, switching tools, press w key for move transform, e key for rotation transform, and r key for scale transform, creating objects, by pressing the add button you can scroll through a menu with options of things to create, just click the thing you want to create and it will spawn at the center of your scene,

number two, advanced stuff, object properties, by right clicking on any object you can open a menu of options, based on what object you selected the options will vary, for visible objects you have 2 options, iskinematic, and upload texture, iskinematic will change the objects physics properties, if its checked it wont have physics, uncheck it and then it will have physics, next is upload texture, upload texture will open your file explorer to upload a texture, select your png and press upload, this texture will be plastered on to the object, audio properties are easy enough to understand without explanation,

number three, testing, by pressing one of the buttons in the top right corner you can test your map in first person, or third person, press escape key to exit play mode and return to the editor, that is the end of the tutorial good luck with this trash fire of an engine

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